Original video games
We design and build our own game experiences, from the first idea and prototype to a finished, playable release.
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Video game publisher · Brøndby, Denmark
BenjyUEFN is a Danish video game publisher. We design, build and publish our own game experiences, and we create commissioned games, levels and maps for creators, communities and organisations.
Brief builder
Not sure how to describe your project? Answer four questions and the builder turns your answers into a short brief. Add it to your message with one click, write a few words about your idea and send it to us.
The builder does not calculate prices and nothing is sent until you submit the contact form yourself.
Add this brief to the contact form, then tell us a little more about your idea in your own words.
What we make
Our work covers the whole life of a game: the idea, the build, the release and what comes after. Here is what we do, for our own titles and for clients.
We design and build our own game experiences, from the first idea and prototype to a finished, playable release.
More about original video games on the services pageWe prepare games for release on the platforms they are built for and look after the listing, description and release checks.
More about game publishing and release on the services pageLayouts, routes and challenges designed around how players actually move, fight, explore or race.
More about level and map design on the services pageCustom games and playable spaces for creators, communities, events and organisations, scoped in writing before work starts.
More about commissioned game experiences on the services pageFixes, balance changes and new content that keep a published game working well after launch.
More about updates and live content on the services pageStructured play sessions that find bugs, confusing moments and difficulty spikes before players do.
More about playtesting and quality review on the services pageHow it works
Commissions follow the same simple path every time, so you always know what happens next.
Send us a few lines or a brief from the builder. Tell us who will play and when you need it.
We reply with questions, then a written proposal covering what we will build, the timeline and the price.
We build in stages and share playable versions so you can try them and give feedback.
We hand it over or publish it, as agreed, and can keep it updated with fixes and new content.
Why work with us
BenjyUEFN is listed in the Danish CVR register under number 44861739. Our details are public and easy to check.
BenjyUEFN is owner-run, so your messages go straight to the person designing and building your project.
Before any paid work starts you receive a written proposal. You decide whether to go ahead.
We judge every level by how it plays, not how it looks in a screenshot, and test it until it feels right.
If a project is outside what we do, we will say so rather than take it on.
Releases are not the finish line. Fixes and updates can be part of the plan from the start.
Questions
BenjyUEFN is a sole proprietorship (enkeltmandsvirksomhed) registered in Denmark on 29 May 2024 under CVR number 44861739. The business is run by its owner, Benjamin Lau Leide, from Brøndby. You can check the details in the Danish Central Business Register (CVR).
We build and publish our own games, and we take on commissioned work: custom game experiences, level and map design, publishing preparation, playtesting and post-launch updates. If you are unsure whether your idea fits, use the brief builder above and send it to us.
We do not publish a price list. Every project is different in size, so we first read your brief, ask any questions we have and then send you a written proposal with the scope, timeline and price. Nothing is charged before you have agreed to that proposal.
Email support@benjyuefn.com with the name of the game, the platform you play on and a short description of what happened. Screenshots or a short clip help us find the problem faster.
No. BenjyUEFN is an independent Danish business. It is not affiliated with, endorsed by or sponsored by Epic Games, Inc. or any other game publisher or platform holder. Names of tools or platforms are mentioned only to describe what we work with.
A short description of the idea, who it is for, roughly how many players should play together and when you would like it ready. References to games or levels you like are welcome. That is all we need to reply with questions or a proposal.
No. We only help with the games and projects we make ourselves. For problems with a console, computer, account or third-party platform, please contact the company that provides it.
Contact
Write to us about a commission, a collaboration, a bug in one of our games or anything else. We reply by email during our working hours.